Last work I've done during practice in portrait sculpting. Hope you'll like it :)
Sculpting was done in ZBrush also as hair (fibermesh), which later used as guides for standard 3dsmax's modifier - HairAndFur. In ZBrush head model contains 5+ million polygons, rather in 3dsmax used version with ~20k polys. Detailes baked into 8K displacement map. Clothes was created in Marvelous Designer then retouched in Zbrush. Painting was done in Mari. Final rendering in 3dsmax + VRay. Small post processing in Photoshop.